![]() ![]() This review contains spoilers, click expand to view. It's a lot more micro managing than the first, but the story is pretty awesome. I dont get to build my fleet after beating objectives, computer constantly sends waves after waves of enemies while trying to build a fleet. punches me in the face and then kicks me while on the ground. Just kept stealing more capital ships on and on and won the game without any effort. my Cap of 24 Frigates just turned into 60+ frigates and a few destroyers. One mission, you have the ghost ship that steals your frigates and higher lvl, I just made a **** ton of bomber fighters and corvettes and bum rushed the ghost ship while leaving the 40+ frigate ships alone and bam. I would literally capture every enemy capital ship and just annihilate the next map. My only complaint is that after a few levels, Capturing the enemy fleet becomes a priority especially with capital ships. I'm so glad I was able to play the first homeworld and actually get to beat it this time. I'm so glad I was able to play the first homeworld and actually get to Homeworld Remastered is a great return of an already great game. The appeal isn't limited to genre fans either, as players who enjoy being steeped in a beautiful sci-fi universe will also find plenty to sink their teeth into.Homeworld Remastered is a great return of an already great game. Even players who enjoyed the series the first time around will find this collection of visual upgrades and mechanical tweaks offers more than enough to justify a revisit. It is hard to think of any fan of single player RTS games that wouldn't want to pick up the Homeworld Remastered Collection. By the end of each of the two games in this bundle, you have to be rapidly deciding what resources to mine, technology to develop, and ships to build, while keenly micromanaging your units to target specific enemies and (in Homeworld 2) vulnerable ship systems. It is contemplative, almost somber, matching the game's slow pace of movement.ĭespite this calm pace, progressing through each game does see the action slowly hotting up. This is particularly true of the mother-ship - a massive structure with gentle curves and an almost unfinished look that mirrors your ragtag fleet as it fights for survival on its journey to find a new home planet.Ĭalm ambient music adds to this tone. While not awe inspiring, the presentation evokes the game’s mood. The visuals are crisp and detailed, with high resolution textures, improved models, and additional effects - they just lack the wonder I felt back then, even if they are objectively better. My confusion wasn’t helped by the fact that, while this release looks good, it does not feel as spectacular as the original Homeworld did in 1999. It was only by looking back over the original releases (both of which are included in the package) that I could see how much had been done to bring the low resolution textures up to date. The odd thing about the Homeworld Remastered Collection is that at first I really struggled to see the visual upgrade. As good as I remember (so, actually, better) It's easy to set up but undeniably impressive to watch, especially when tracking the movements of a single fighter. As the enemy ships closed in my fighters began to swarm all around them, but never roaming far from their defensive position. Selecting a formation (in my case a defensive wall), and a behavior (defensive) my small attack squad lay in wait. With limited ships, you only have a handful of fighters to deal with the intruders during this early encounter. This really comes into its own the first time you engage in combat. To make this even easier, clicking on target objects will lock your craft to them, and send them to mine, salvage, or attack. Moving between the close up view and the zoomed out tactical camera, it is easy to select the ships you want to move (either individually or in squadrons) before selecting their destination. Directing your fleet around each vast area feels as slick as ever – no small feat given the complexity of the task. ![]()
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